
Project overview
The problem
Users struggle to find products in a (fictional) local grocery store.
The goal
Design an app for a local grocery store that helps shoppers locate products as they shop in person.

User research and audit
I conducted semi-structured interviews to 11 people through zoom. My findings suggested that some users greatly enjoyed their time at the grocery store, others actively disliked it, there were those who felt more or less neutral about it, and others were mostly worried about time constraints while shopping.
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Furthermore, I analyzed similar applications in a competitive audit.
Starting the design
I designed a mobile application based on the findings from the user study and competitive audit.
Big picture storyboard

Close-up storyboard

Paper wireframes
Early designs of the application.
Digital wireframes

Homepage.

Product search, store map, and scanner.

Shopping cart, payment method, order summary, confirmation, and receipt.
Usability study

1
Research questions
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How long does it take to shop for items using the app vs without it?
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How long does it take to pay for items using the app vs without it?
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What is the user experience while finding items using the app vs without it?
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What is the user experience during checkout using the app vs without it?
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What is the overall user experience while using the app?
2
Participants
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5 participants
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5 female, all aged 18 - 58 years old
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2 participants reported not being familiar with technology and/or apps
3
Methodology
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1 hour
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Location: Ensenada, Mexico, at a local supermarket
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Moderated usability study
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Participants searched and paid for a product with and without the prototype.
Mockups Spanish Version

Mockups English Version

High-fi prototype
An app that facilitates in-store shopping
Through the application users can search for a product at the supermarket, visually find it in the store map, scan the product to add it to their shopping cart, pay for it, and view their receipt. It's available in two languages and more can be added.






